

Portfolio
Check out all the game projects that I have worked on that I am most proud of!
CRITTER CRASHOUT is a fast-paced action arcade beat 'em up starring a cast of chaotic critters with individual move sets, breaking and entering through stylized VHS-taped heists. Chain high-speed slides, risky aerial ground pounds, and razor-sharp decisions to pull of stylish, combo-driven carnage across malls, museums, mansions, and more. Slide in and crash out, one case file at a time.
I am one of the programmers, musicians, and artists working on the project, alongside programmer and hardware engineer CobaltPath and full-stack indie developer Mr_Afroduck. We are currently working towards releasing a demo.
The game was originally created as a part of Curdle Jam 36 (originally named SHELLSLIDE), and is now being made into a full release game! If you’d like to check out more info about the game, click the logo above. It will bring you to the itch page for the original game jam game.
Geometry King is a roguelite shoot ‘em up that began as a jam project for Vim Jam 4 that is now in full development. I am one of the programmers, musicians, and artists working on the project, alongside co-creator Oscar North (Mr_Afroduck), another fellow streamer and indie developer. I currently work on the project on the side, and we are currently working towards releasing a demo.
The game is inspired by many roguelite indies, such as Nuclear Throne, Enter the Gungeon, and Archvale, but it’s isometric view as well as the capturing mechanic and world generation makes it stand out as a unique contender in the indie roguelite space.
If you’d like to check out the jam version of the game, click the logo above!
Check out all the game projects that I have worked on that I am most proud of!