Programmer, Designer, Music Composer

This project was created for Vim Jam 4, and is actively in post jam development. It is a roguelite shoot ‘em up where you are the villain, and your goal is to capture all the land in the world.

This project taught me how to work with procedural algorithms, such as random walkers, cellular automata, wave collapse functions, etc. I also learned a lot about component based structure and how to program the structure of your game in a super flexible and easy to expand on way.

Team: StraightUpGruntled (Programmer, Designer, and Music Composer), Mr_Afroduck (Programmer, Designer, Artist, and SFX Designer)

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